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Get a (Macbook) Pro, it should have a grphics card from ATI or nVidia, the onboards and Intel ones are not officially supported hardware, and you will have problems with graphics in viewports and hypershader if you use other than certified (yes yes I know a lot of people are using onboards and non-certified hardware and they are happy with that, but I work profesionally with Maya and I can't stand those small annoying bugs other people might be happy about, if you plan on using Maya all the time, might as well get certified hardware). I'm a professional game developer, and I can say, hands down that the rMBP is the way you want to go. I use Maya 2011 on my Mac all day long. I was really surprised. The 2013 15 inch rMBP is about 90 percent as fast at doing a render as my 2009 Mac Pro octocore. I'll tell you which Mac you do not want. It will theoretically run Maya, and isn't super bad for checking meshes, but the interface is way too small.

MacBook Pro 13inch Retina late 2013 For Maya and Graphic. Discussion in 'MacBook Pro' started by Morteza, Jan 19, 2014.

Maya 2013 For Mac

I'll also say, depending on the kind of work you do - you might want to bite the bullet and buy a MacPro. If you're doing HP stuff with a lot of frame renders, a MacPro is invaluable. I've actually fried an MBP's logic board trying to do renders, because they are not built very well for that level of constant heat.

Hope that helps! ---------- PS - To answer your question, Maya 2011 is dead stable on a Mac. Or, at least as stable as any 3D program can be. If you get deeper into the work, you'll learn these are immensely quirky suites of software.

Get a (Macbook) Pro, it should have a grphics card from ATI or nVidia, the onboards and Intel ones are not officially supported hardware, and you will have problems with graphics in viewports and hypershader if you use other than certified (yes yes I know a lot of people are using onboards and non-certified hardware and they are happy with that, but I work profesionally with Maya and I can't stand those small annoying bugs other people might be happy about, if you plan on using Maya all the time, might as well get certified hardware). Click to expand.The best graphics card that is offered by Apple is a 2 gig a bit slow for my needs but it is certified by Autodesk.

It all depends on what you're doing in Maya as to how fast it is and when you will start to have trouble with high polygon count models. I use 5 different 3D modeling programs for my job and the smallest graphics card I have is a 6 gig. My needs are different from yours though I'm sure. If you want the software to run the way it was designed to run, the first thing you're going to have to do is get past the brand name.

By: George Maestri course • 1h 20m 49s • 1,860 viewers • Course Transcript For those of you who are using the Macintosh OS X platform, you will need to make sure that you have a three button mouse. Turbotaxx how do i install the turbotax software for mac. Now the Macintosh actually ships with a two button mouse, but in order to use Maya properly, you will need to get three buttons, now this can either be a standard three button mouse or a mouse with the middle wheel as a scroll wheel. Now these only cost $10 to $15 in an electronics store, they will give you the full capability of just using a three button mouse with your Mac.

Now in terms of memory and video cards, yes, you will need as much memory as you can get into your Mac, 8 gigabytes is probably a good number, if you can get higher that's great. And for video cards, you can use the Stock Video Card in the Macintosh or if you want you can upgrade to an NVIDIA Quadro or Radeon Card that is compatible with the Macintosh. • Practice while you learn with exercise files. Iso to usb mac for windows 10

Get a (Macbook) Pro, it should have a grphics card from ATI or nVidia, the onboards and Intel ones are not officially supported hardware, and you will have problems with graphics in viewports and hypershader if you use other than certified (yes yes I know a lot of people are using onboards and non-certified hardware and they are happy with that, but I work profesionally with Maya and I can\'t stand those small annoying bugs other people might be happy about, if you plan on using Maya all the time, might as well get certified hardware). I\'m a professional game developer, and I can say, hands down that the rMBP is the way you want to go. I use Maya 2011 on my Mac all day long. I was really surprised. The 2013 15 inch rMBP is about 90 percent as fast at doing a render as my 2009 Mac Pro octocore. I\'ll tell you which Mac you do not want. It will theoretically run Maya, and isn\'t super bad for checking meshes, but the interface is way too small.

MacBook Pro 13inch Retina late 2013 For Maya and Graphic. Discussion in \'MacBook Pro\' started by Morteza, Jan 19, 2014.

\'Maya

I\'ll also say, depending on the kind of work you do - you might want to bite the bullet and buy a MacPro. If you\'re doing HP stuff with a lot of frame renders, a MacPro is invaluable. I\'ve actually fried an MBP\'s logic board trying to do renders, because they are not built very well for that level of constant heat.

Hope that helps! ---------- PS - To answer your question, Maya 2011 is dead stable on a Mac. Or, at least as stable as any 3D program can be. If you get deeper into the work, you\'ll learn these are immensely quirky suites of software.

Get a (Macbook) Pro, it should have a grphics card from ATI or nVidia, the onboards and Intel ones are not officially supported hardware, and you will have problems with graphics in viewports and hypershader if you use other than certified (yes yes I know a lot of people are using onboards and non-certified hardware and they are happy with that, but I work profesionally with Maya and I can\'t stand those small annoying bugs other people might be happy about, if you plan on using Maya all the time, might as well get certified hardware). Click to expand.The best graphics card that is offered by Apple is a 2 gig a bit slow for my needs but it is certified by Autodesk.

It all depends on what you\'re doing in Maya as to how fast it is and when you will start to have trouble with high polygon count models. I use 5 different 3D modeling programs for my job and the smallest graphics card I have is a 6 gig. My needs are different from yours though I\'m sure. If you want the software to run the way it was designed to run, the first thing you\'re going to have to do is get past the brand name.

By: George Maestri course • 1h 20m 49s • 1,860 viewers • Course Transcript For those of you who are using the Macintosh OS X platform, you will need to make sure that you have a three button mouse. Turbotaxx how do i install the turbotax software for mac. Now the Macintosh actually ships with a two button mouse, but in order to use Maya properly, you will need to get three buttons, now this can either be a standard three button mouse or a mouse with the middle wheel as a scroll wheel. Now these only cost $10 to $15 in an electronics store, they will give you the full capability of just using a three button mouse with your Mac.

Now in terms of memory and video cards, yes, you will need as much memory as you can get into your Mac, 8 gigabytes is probably a good number, if you can get higher that\'s great. And for video cards, you can use the Stock Video Card in the Macintosh or if you want you can upgrade to an NVIDIA Quadro or Radeon Card that is compatible with the Macintosh. • Practice while you learn with exercise files. \'Iso

...'>Maya 2013 For Mac(04.02.2019)
  • mosedtronics.netlify.com▀ ▀ Maya 2013 For Mac ▀ ▀
  • Get a (Macbook) Pro, it should have a grphics card from ATI or nVidia, the onboards and Intel ones are not officially supported hardware, and you will have problems with graphics in viewports and hypershader if you use other than certified (yes yes I know a lot of people are using onboards and non-certified hardware and they are happy with that, but I work profesionally with Maya and I can\'t stand those small annoying bugs other people might be happy about, if you plan on using Maya all the time, might as well get certified hardware). I\'m a professional game developer, and I can say, hands down that the rMBP is the way you want to go. I use Maya 2011 on my Mac all day long. I was really surprised. The 2013 15 inch rMBP is about 90 percent as fast at doing a render as my 2009 Mac Pro octocore. I\'ll tell you which Mac you do not want. It will theoretically run Maya, and isn\'t super bad for checking meshes, but the interface is way too small.

    MacBook Pro 13inch Retina late 2013 For Maya and Graphic. Discussion in \'MacBook Pro\' started by Morteza, Jan 19, 2014.

    \'Maya

    I\'ll also say, depending on the kind of work you do - you might want to bite the bullet and buy a MacPro. If you\'re doing HP stuff with a lot of frame renders, a MacPro is invaluable. I\'ve actually fried an MBP\'s logic board trying to do renders, because they are not built very well for that level of constant heat.

    Hope that helps! ---------- PS - To answer your question, Maya 2011 is dead stable on a Mac. Or, at least as stable as any 3D program can be. If you get deeper into the work, you\'ll learn these are immensely quirky suites of software.

    Get a (Macbook) Pro, it should have a grphics card from ATI or nVidia, the onboards and Intel ones are not officially supported hardware, and you will have problems with graphics in viewports and hypershader if you use other than certified (yes yes I know a lot of people are using onboards and non-certified hardware and they are happy with that, but I work profesionally with Maya and I can\'t stand those small annoying bugs other people might be happy about, if you plan on using Maya all the time, might as well get certified hardware). Click to expand.The best graphics card that is offered by Apple is a 2 gig a bit slow for my needs but it is certified by Autodesk.

    It all depends on what you\'re doing in Maya as to how fast it is and when you will start to have trouble with high polygon count models. I use 5 different 3D modeling programs for my job and the smallest graphics card I have is a 6 gig. My needs are different from yours though I\'m sure. If you want the software to run the way it was designed to run, the first thing you\'re going to have to do is get past the brand name.

    By: George Maestri course • 1h 20m 49s • 1,860 viewers • Course Transcript For those of you who are using the Macintosh OS X platform, you will need to make sure that you have a three button mouse. Turbotaxx how do i install the turbotax software for mac. Now the Macintosh actually ships with a two button mouse, but in order to use Maya properly, you will need to get three buttons, now this can either be a standard three button mouse or a mouse with the middle wheel as a scroll wheel. Now these only cost $10 to $15 in an electronics store, they will give you the full capability of just using a three button mouse with your Mac.

    Now in terms of memory and video cards, yes, you will need as much memory as you can get into your Mac, 8 gigabytes is probably a good number, if you can get higher that\'s great. And for video cards, you can use the Stock Video Card in the Macintosh or if you want you can upgrade to an NVIDIA Quadro or Radeon Card that is compatible with the Macintosh. • Practice while you learn with exercise files. \'Iso

    ...'>Maya 2013 For Mac(04.02.2019)